- 鼠标事件
鼠标事件
就像前几节介绍的那样,Cocos2d-x 支持响应鼠标事件
创建鼠标事件监听器:
_mouseListener = EventListenerMouse::create();_mouseListener->onMouseMove = CC_CALLBACK_1(MouseTest::onMouseMove, this);_mouseListener->onMouseUp = CC_CALLBACK_1(MouseTest::onMouseUp, this);_mouseListener->onMouseDown = CC_CALLBACK_1(MouseTest::onMouseDown, this);_mouseListener->onMouseScroll = CC_CALLBACK_1(MouseTest::onMouseScroll, this);_eventDispatcher->addEventListenerWithSceneGraphPriority(_mouseListener, this);void MouseTest::onMouseDown(Event *event){// to illustrate the event....EventMouse* e = (EventMouse*)event;string str = "Mouse Down detected, Key: ";str += tostr(e->getMouseButton());}void MouseTest::onMouseUp(Event *event){// to illustrate the event....EventMouse* e = (EventMouse*)event;string str = "Mouse Up detected, Key: ";str += tostr(e->getMouseButton());}void MouseTest::onMouseMove(Event *event){// to illustrate the event....EventMouse* e = (EventMouse*)event;string str = "MousePosition X:";str = str + tostr(e->getCursorX()) + " Y:" + tostr(e->getCursorY());}void MouseTest::onMouseScroll(Event *event){// to illustrate the event....EventMouse* e = (EventMouse*)event;string str = "Mouse Scroll detected, X: ";str = str + tostr(e->getScrollX()) + " Y: " + tostr(e->getScrollY());}
