- 键盘事件
键盘事件
对于桌面游戏,一般需要通过键盘做一些游戏内的控制,这时你就需要监听键盘事件。Cocos2d-x 支持键盘事件,就像上节介绍的触摸事件一样。
创建键盘事件监听器:
// creating a keyboard event listenerauto listener = EventListenerKeyboard::create();listener->onKeyPressed = CC_CALLBACK_2(KeyboardTest::onKeyPressed, this);listener->onKeyReleased = CC_CALLBACK_2(KeyboardTest::onKeyReleased, this);_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);// Implementation of the keyboard event callback function prototypevoid KeyboardTest::onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event){log("Key with keycode %d pressed", keyCode);}void KeyboardTest::onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event){log("Key with keycode %d released", keyCode);}
可以看到,在使用键盘事件监听器时,可以监听两种不同的事件,每一个事件都有自己的触发时机。
两种事件及触发时机:
onKeyPressed按键被按下时onKeyReleased按下状态的按键被放开时
